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Fichier dmg non reconnu
Fichier dmg non reconnu













Now you will be prompted for file selection. From the debug menu you have to select T ry Broken File. Now you can able to see the Debug the menu in the AxCrypt app. You can able to decrypt the corrupted AxCrypt encrypted files by navigating the menu File | Options | enable Debug from the AxCrypt app. The data is just not there to decrypt it.īut we have a feature called Try Broken File. If the file is actually damaged to this extent, no, it can’t be fixed. The most common reason for this happening is that the file was damaged because of early removal of a USB drive, or a disconnected network drive. axx, in which case renaming back to it’s appropriate extension will fix the issue since the file was never encrypted in the first place in this scenario.Īnother scenario is that it is a left-over after a previous decryption was interrupted at the stage where the original is overwritten. It can also happen when users mistakenly rename non-AxCrypt files to end with. Most often, this error occurs because the file is not produced by AxCrypt. This might be happened, because of you are trying to open/decrypt the AxCrypt secure deleted files. The error message indicates that the file simply is not an AxCrypt file – it checks the first 16 bytes for a unique value. 20 resist = +5% hit for a frost mage and +5% dmg for a fire mage.Please avoid sending a same query in different mediums. (BTW, -resist is nearly always better than +hit for any mage, assuming the standard for any single piece of gear is -20 resist. For mages who want to fine tune their -resist gear and balance this with +hit, +Dmg and +crit, having the best possible data on the mob is crucial.

#Fichier dmg non reconnu mod

The mob has an actual resistance of 300 yet the mod shows only 100. This is 25% damage reduction that, according to the resistance table, is equivalent to 100 resistance.). This means that 100-31.25 or 68.75% damage is dealt compared to tooltip) So, a fireball that normally does 1000 damage would do an average of about 750 damage (1000 x 75%). Multiply this by resistance dmg reduction coefficient of 68.75% to get 75.62%. How do I get that figure? The CoE dmg bonus gives 110% dmg. If a mage with -50 res gear was hitting a mob with CoE on it who's resistance to fire was 300, then this mod would show a resistance of about 100. CoE alone is a big swing in total damage output with 28.75% (18.75 + 10%). This amounts to 31.25% damage according to from the -resist of CoE by itself - with the 10% damage bonus this becomes 41.45% damage. A variation of 125 resistance is highly significant. Assuming you have a reasonable amount of -resist gear for a Molten Core mage (Don Rodrigo's, Rune of Perfection, 5 piece Arcanist bonus) your total -resist is -50. Keeping track of your -resist gear and a warlock's CoE is very important. * Minus percentages means that the target is vulnerable to that school of magic.

fichier dmg non reconnu

Includes all frost spells, hence is the total amount of resistances made by frost spells. Hence the 2%+0% means that 2% damage resistance has been observed from non-binary spells. The few frost non-binary spells (Blizzard) and a frost wands are used Text does not destinguish between a miss due to level difference and a 100% resisted spell, so it is not possible for the addon toĭestinguish resitances from hit-probability for most frost spells. * Frost is treated specially as almost all frost spells are binary spells thus they are always resisted 100% or 0%. Note that percentages are not additive :) The 19% is the total amount of resited damage. The miss chance should beĮqual for all spells (except for talents with +hit for specific schools of magic). The 5% is the calculated resistance to the damage type.

fichier dmg non reconnu

The mod displays tooltips in the following style: If MobInfo2 is disabled or not present, it still works. As illustrated in the images it can work with MobInfo2. The addon is independent of other addons. It is currently not possible to set the addon to collect data from the player only. The addon collects data from all the messages recieved in the combat log, thus does not only collect data from the player or from the party or raid. I find this mod invaluable (hence I made it :) for a mage, who prefer to deal in fire damage, but has to know when to switch to frost damage. It furthermore records the magic damagetype that monsters inflict, as illustrated in the Nefarian image.

fichier dmg non reconnu

The addon also records which types of magic damage a mob inflicts. It displays the collected information in a tooltip on the mob. It observes how much damage a specific mob takes of the various magic damage types. The addon calculates the % damage resisted and % spells resisted, missed, parried and deflected by mobs.













Fichier dmg non reconnu